To do this the developer ran two versions of the game - old and new - side by side to highlight the differences. Larian visited the Eurogamer office to show me the new and improved Definitive Edition of Divinity: Original Sin 2 last week. They are displaced and timeless, existing in between or beyond conventional space-time, and are only accessible through special pathways that pierce the veil: dreams, visions, rituals, death or magic. These are metaphysical spaces inhabited by or associated with gods and spirits, the afterlife, and, most significant of all, origins and acts of creation. Divinity: Original Sin 2 and Pillars of Eternity 2: Deadfire also dip their toes into the great nothingness. These are accidents and glitches, but then again, if we're not supposed to gaze into the abyss, then why is the void such a popular trope in games? It seems any self-respecting fantasy game offers its players a tour of the void: There's the Void of the Dishonored games (read more about it here), the Fade of the Dragon Age series, the Realm Between Realms of God of War (2018). We know the strange feeling of clipping through the ground only to plunge into a bottomless void while the level we've been exploring recedes into the distant ether above us a tiny island unto itself, a dwindling speck suspended in the great digital void. Close by, there was an exasperated message on the ground: "YOU AREN'T SUPPOSED TO BE HERE, GO AWAY."Īnyone who's spent a lot of time playing games will have their own stories of discovering the cordoned-off spaces behind spaces. I'd entered a world of broken, gravity-defying architecture, and there in the middle of the level had opened a pit that revealed a vast grey void beneath my feet. Recently, while exploring one of the intricate levels of Dusk, I somehow managed to slip through the cracks and found myself on the other side of the invisible partition that upholds the illusion of coherent space. Video game worlds are facades, and sometimes we catch a glimpse of what's beyond. Can you think of any now? Good - hold onto that! Because I want your input below. Or maybe it was one which made a character drastically more capable, or one which changed who - or what - we were. Maybe it was a potion which typified a game for you - the port-key to remembering an adventure. Once in a while, a memorable potion pops up. They're so common they've become a universal language. Imagine drinking something which alters your behaviour - how ridiculous! But potions we've been drinking for years. In games I mean! I hope you haven't been knocking them back in real-life, they're bad for you. Potions! We've been drinking them for years. But also the kind of thing which adds unforgettable flavour if done right. The kind of thing we usually just WASD past, oblivious. 30 frames per second is the target, and the game can drop a lot lower, but as a turn-based game, the impact isn't quite as dramatic as that sounds on paper.įive of the Best is going to be a series! Every Friday lunchtime, UK time, we're going to celebrate a different incidental detail from the world of games. Equally, the reduced frame-rate is something of a distraction. Visually speaking, the art direction comes through effectively despite a huge hit to resolution, whether playing portably or docked. This is fundamentally a feature complete version of Divinity 2, right down to a four person multiplayer option, and the freedom to carve out your own path using your chosen character's abilities and traits. As ever though, it's a matter of which cutbacks can you accept to get the benefits - and Larian appears to have made smart choices. A 39GB PC game install is pruned back to 11GB, after all. And yet, a port exists - and the developer has risen admirably to the challenge. Beyond the usual constraints involving Switch's limited CPU and GPU power, there's also the matter of transitioning the core UI across. It's so dense with options, in fact, that I had doubts that a satisfying portable version would work at all. From its lush visuals - a vibrant mix of forests and dungeons powered by developer Larian's in-house engine - down to its turn-based RPG mechanics, it's rich with fine detail. Of course, Divinity 2 is quintessentially a PC experience. We've seen the rise of cross-play in the likes of Fortnite, but this again shows Switch coming into its own as a perfect complement to the home experience - but beyond the intriguing cross-save mechanic, can such a complex, challenging game transition effectively to Nintendo's console hybrid? Among the most celebrated RPGs to hit PC over the last few years, Divinity Original Sin 2 makes a surprise debut on Switch with a unique and compelling new feature: the ability to share saves with the Steam version of the game, effectively allowing you to take your game on the go, then return your progress back to the PC version.
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